Version 0.6.7
Ascend from Nine Mountains » Devlog
A big release, containing many technique buffs and a full rework of the pillar creation breakthrough mechanic.
New Features
- The Pillar Creation breakthrough mechanic has been significantly reworked:
- Tiles unlocked are now persistent, and fracturing tiles just puts them back into the pool.
- Shards have been reworked into 2 pools. Channeling and Consuming shards. Consuming shards give buffs to the breakthrough, but reduce the pillar stability.
- Added new 'variant' type shards, which require you to pick between mutually exclusive options.
- Added max instances to all the most powerful shards, to avoid spamming single types.
- Shards can now provide a vast number of new stats, like Droplet Regen, combat/crafting buffs, and more.
- Added a lot more shard types throughout the world (mostly to stone cutting and raids).
- Completely reworked the UI for the pillar.
Changes
- Many screens have been revitalised with new high-quality UI elements and designs.
- Combat screenshake now works off damage magnitude, instead of randomly.
- Keybindings are now disable during tutorials, to avoid breaking them.
- The progenitor echoes have been buffed, and Ru Gong has been reworked to not kill himself as often.
Balance Changes
- Condensation arts have been rebalanced:
- Eternal Immolation gives droplet regeneration, but has a lower max droplets and reduces flesh by 1.
- Distilling Furnance has extra droplet production, and the max droplets increased slightly.
- Cycle of Nine has even higher max droplets, and increases eyes by 1.
- Note: Base stat changes (flesh, eyes) will not apply on existing saves that have reached Core Formation.
- Enemy barrier no longer halves at the end of each round.
- Pressure has been reworked to no longer passively build. Explosive release scaling increased as a result.
- The least used techniques in each school (those with under 5% usage, most under 1% usage) have been buffed / tweaked:
- Blood:
- Rampaging Purity gives more pure blood.
- Scarlet Torrent hp cost removed.
- Heartblood Blast droplet cost reduced.
- Sanguine Restoration heals for more.
- Revel In Gore can now be used up to 3 times a stance.
- Blossom
- Petal Lance blossom cost reduced.
- Bloom Seed blossom cost reduced.
- Composting Growth gives more of everything.
- Celestial:
- Searing Lance can now stack sunlight over 10 stacks.
- Lunar Rebuke applies a defense debuff.
- Dawnflash sunlight stacks increased.
- Harmonic Attunement reworked to be stack based that only decays when sun/moon are not equal.
- Moon Blast damage and debuff stacks increased.
- Sun Blast damage and debuff stacks increased.
- Cloud
- Call Storm now gives power aswell, and has a cap (no more infinite scaling).
- Gale Blast now applies a power debuff.
- Gather Clouds gives barrier.
- Storm Surge gives more stacks of clouds.
- Discharge Power gives more stacks of clouds.
- Controlled Tempest now gives barrier aswell, and only requires the clouds to be no more than 10 instead of exactly 10.
- Crushing Downpower has a stronger debuff, and applies to defense instead of power.
- Flash Storm gives more clouds.
- Storm Blade also has a stacking self buff.
- Cylone Strike now gives barrier.
- Pressurized Burst reworked to be a finisher that scales off massive cloud.
- Storm Surge Generator reworked. It now only applies to the first n cloud built, and its damage reduced.
- Fist
- Surging Fist gives more flow.
- Retreating Flash now just requires having deadly focus, not no flow.
- Transcendent Blast cost reduced and damage/ripple force increased.
- Expose Meridian now debuffs both power and defense.
- Weapon
- Fast Plating shard cost reduced.
- Living Metal Shell gives more stacks.
- Efficient Repurposing shard cost reduced.
- Dual
- Empowered Blade Stance gives more of everything, and also gives Weapon Boost.
- Blood:
Bug Fixes
- Fixed passive puppet DR.
- Fixed Progenitor buffs only lasting 12 days.
- Fixed attack animations not appearing for some buffs.
- Fixed attack animations sometimes being skipped.
- Fixed many typos.
- Fixed stability reduction condition actually being applied to stability.
- Fixed tooltips outside of combat showing incorrect values.
- Fixed Sixfold Resonance to actually work as stated.
- Fixed Pure Reinforcement cauldron buff stacks never decaying.
Files
ascend-from-nine-mountains-win.zip 534 MB
Version 0.6.7 94 days ago
Ascend from Nine Mountains 0.6.7_x86_64.AppImage 492 MB
Version 0.6.7 94 days ago
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Ascend from Nine Mountains
Battle and craft as a cultivator and ascend through the realms in this xianxia themed rpg game.
| Status | In development |
| Author | lyeeedar |
| Genre | Role Playing, Adventure |
| Tags | Crafting, cultivation, Fantasy, Singleplayer, Solo RPG, Turn-based, Turn-Based Combat, wuxia, xianxia |
| Languages | English |
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Comments
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Amazing! Thank you very much!