Version 0.5.32
Ascend from Nine Mountains » Devlog
New Features
- A large number of crafting focused recipes have been introduced. These include longer laster pills than the current crafting pills, and a new kind of item 'reagents'. Reagents can only be used before the first action, and last for the whole craft.
- Added a new rule system for stances. This allows you to define the logic on what stance to auto-select each round. This can still be overrided by selecting a different stance if desired.
- Added support for 'auto-use' items. These will be used at the start of each round if you have not expended your items per round yet.
- Added support for exporting and importing characters from the training ground as fightable puppets. This will copy your exact character, and turn them into an enemy you can fight. They will use the equipment, stance rules, and auto-use items you currently have set up when exporting.
- The shadows beneath quest has been extended slightly.
Changes
- The entire RNG in the game has been reworked to use a different rng provider. Hopefully, this should make things like combat and crafting properly random.
- Item tooltips no longer compare the item with the equipped one, to avoid full screen tooltips.
- You can now buy larger amounts of favour from the Curator.
- Auction dialog should now change for each realm, to represent the increase prestige that entails.
- Crafting in a crafting room built in a home is now 2x faster than crafting anywhere else.
- Mystical region drops are now added to the shop pool when advancing your realm, to avoid being locked out of ever crafting those recipes.
- Mystical region enchantment rewards are now weighted against any you have in your inventory, with the more stacks you are holding the more its weighted away.
- The 'use transport seal' button now shows how many of those seals you are holding.
- Selling an item now defaults to the max stacks.
- Aei Ma's aid breakthrough in qi condensation realm now only requires craftable keys.
- Changes all companions to advance faster than higher realms, so they don't fall as far behind.
- Crafting now has a quick access list for items.
- Training against puppets / download players no longer grants battlesense.
- Item used during training are now restored after training.
- When crafting it will now pull materials from both your inventory, and the house storage.
Balance Changes
- Blossomfall robe has been buffed.
- Blossom
- Soil depletion now only applies to the max of iron and razor blossom, and slower. It also doesn't last between rounds, meaning you can't get into a situation where you have an excessive amount.
- Serated Transmutation has been buffed.
- Composting Growth cost reduced.
- Fungal heart changed. It now has a lower upkeep, and produces both iron and razor blossom. Also fixed it to actually work.
- Cosmic Vine now give razor/iron blossoms consistent with eclipse mantle.
- Blood
- Life force corruption power buff has been increased.
- Buffed hardened blood to also give max barrier.
- Cleanse blood now gives a blood boost buff for each corruption consumed.
- Purify Blood gives a small barrier, and more pure blood.
- Enhance purity now has a higher max double limit.
- Cleansed Perforation now gives a heal as well.
- Crimson Perfection now costs less hp per corruption consumed.
- Pure Origin gives more pure blood.
- Corrupted Repulsion boost max barrier for the rest of the round it is used in.
- Internal focus gives slightly more blood reinforcement.
- Blood moon now also gives barrier.
- Cloud
- Storm surge now gives multiple stacks. Buff reduced to compensate.
- Call storm reworked to give a power crit damage buff.
- Gale blast no longer restricted to being below 10 clouds.
- Gather clouds no longer restricted to being below 10 clouds.
- Forking Discharge reworked to give a multi-round damage dealing buff.
- Lightning palm 20 cloud restriction removed.
- Unveil the skies no longer consumes the clouds.
- Storm Pressure now scales of base power, not current power.
- Weapon
- Buffed dancing weapons. Each shard consumed will now give a stacking 1 technique power buff.
- Buffed prime focus to give more shards.
- Buffed unleash arsenal to also give metal fragments per weapon.
- Automatons are no longer have a random chance to act. Increase shard costs to compensate.
- Forge Fleeting Shield now buffs barrier mitigation and defense for a short time.
- Living Metal shell now isn't negated at the end of the round.
Bug Fixes
- Fixed instant craft giving 2x more qi for the perfect tier as crafting it manually.
- Fixed exiting and reentering the crafting screen rerolling the result.
- Fixed clothing that reduces health breaking the maths.
- Fixed holding alt not showing the actual numbers of percentage multiplier tooltips.
- Fixed the crafting log covering the crafting actions list.
- Fixed rendering the companion character buff over the player component in the bottom left of the screen.
- Fixed Astral Convergence to actually work.
- Fixed bug where Compression Altars take an extra month than they should to come off cooldown.
Files
ascend-from-nine-mountains-win.zip 403 MB
Version 0.5.32 1 day ago
Ascend from Nine Mountains 0.5.32_x86_64.AppImage 774 MB
Version 0.5.32 1 day ago
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Ascend from Nine Mountains
Battle and craft as a cultivator and ascend through the realms in this xianxia themed rpg game.
Status | In development |
Author | lyeeedar |
Genre | Role Playing, Adventure |
Tags | Crafting, cultivation, Fantasy, Singleplayer, Solo RPG, Turn-based, Turn-Based Combat, wuxia, xianxia |
Languages | English |
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