Version 0.6.0-beta2 - Pillar Creation
Ascend from Nine Mountains » Devlog
This contains a number of bug fixes and balance changes for the new realm.
Changes
- Pillar now has a max size, limited when the expand cost grows past your max qi.
- Heavily reduced the number of condensation art enchantment rewards that spawn in the mystical region.
- Reduced PC bottleneck breakthrough pill costs.
- You can now only place 1 of each qither source into the pillar.
- Crafting preview now takes into account the current crafting conditions.
Balance Changes
- Sunlight/Moonlight now gives buffs up to 20 stacks.
- Nerfed the Gravitational Anomaly's nuke.
- Beasts now have a sensibly lower max barrier (0.5x of their hp, instead of 10x).
- Most of the PC gear has been buffed, too numerous to list, just go check them all out.
- Artefact power (all of them) have been heavily buffed.
- PC content has been rebalanced. Normal enemies are harder, some bosses are weaker.
Bug Fixes
- Fixed the special chamber in the mines being spawned multiple times.
- Fixed a lot of talismans not properly 'existing' and appearing as unknown items in the auction/crafting results.
- Fixed the default pillar stability being wrongly displayed.
- Fix the bug that showed the crossroads at 66% explored after the event.
- Fixed a number of typos.
- Fixed Twisted Barricade iron blossom mastery.
- Fixed many talisman enchantments not scaling properly with realm.
- Fixed showing the non-upgradable shadow enchantments in the upgrade enchantment list.
Files
ascend-from-nine-mountains-win-beta.zip 406 MB
Version 0.6.0-beta2 4 days ago
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Ascend from Nine Mountains
Battle and craft as a cultivator and ascend through the realms in this xianxia themed rpg game.
Status | In development |
Author | lyeeedar |
Genre | Role Playing, Adventure |
Tags | Crafting, cultivation, Fantasy, Singleplayer, Solo RPG, Turn-based, Turn-Based Combat, wuxia, xianxia |
Languages | English |
More posts
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