Version 0.6.22


Changes

  • Blossom has been reworked
    • More blossom types introduced.
    • Blossom now only halve at the END of the round.
    • Blossoms now have a max stack count.
    • Fragrant blossom now gives blossom boost.
    • A new buff 'rot' introduced, gained each time blossoms halve, and can be spent on a variety of new techniques.
    • New 'fungal' technique set introduced, that grow slowly but infinitely.
    • Seed type techniques now bloom at the start of the next round.
    • Fatal Flora now only affects the first blossom type gained after it is itself gained.
    • Many techniques deleted, reworked, or moved.
    • Rebalanced a lot of items that gave fragrant blossom.
  • Quality and Hidden Potential now factor into an items cost.
  • Companions now animate attacks during combat.
  • Enemies in a horde animate attacks.
  • You can now set multiple conditions on a stance rule on either an 'AND' or 'OR' mode.
  • Combat results now show damage from DOT's too.
  • Reworked custom images to be stored seperate from the save file, reducing file bloat.
  • Removed the round limit on auto-battle.
  • Training ground leaving is now bound to escape.
  • You can now duplicate a stance. Also improved the stances list layout to be more compact.
  • Fracturing tiles in the pillar grid now has a better UX.
  • Tidao Feng now has animations.
  • Changing stances now shows the stance name.
  • The progenitor echoes now have 3 rounds of 100% damage reduction.
  • You can now right click a technique in the edit stance techniques to edit it.
  • Reworked manuals. They now all have some lore, give many more techniques, and contain a full style with rules.
  • Rebalance growth rate / yield of fruits vs treasures.
  • Added blossom masteries for all blossom types.
  • Nerfed the harmonious fountain.
  • Improved stance management screen to be better sized.
  • Disabled removing the qi vessel once placed.
  • Allow editing techniques by right clicking in the stance list.
  • Craftskill now has a cap of 250 craft skill per realm. If over this limit, crafting lower realm recipes will not give craft skill.
  • On the world map, when travelling the location dialog automatically reopens on completion.
  • Improved the auction UI.
  • You can now sell items in the auction. Attend multiple auctions to be invited.
  • Added new auction abilities that can be found throughout the world.

Balance Changes

  • The progenitor echoes are now MUCH harder.
  • Gravitational Anomaly is now slightly easier.
  • Power debuffs are now limited to a maximum of 90% of your power for each debuff.
  • Max barrier is now a softcap. You can exceed it, but you lose half of the excess after each technique. Reduced max barrier significantly to compensate.
  • The scaling of most monsters has been heavily reduced. In return, base hp and damage increased.
  • Barrier degen now scales up the higher you raise your barrier above the cap, to a limit of 90% degen.
  • Barrier now always blocks damage before health. Barrier effectiveness now acts as damage reduction for barrier (at all values), with a falloff for high values of effectiveness (capping at 500% effectiveness).
  • Nerfed Life from Decay.
  • Nerfed turtle infusion slightly.
  • Shadow sickness scaling items now all have a cap on their bonuses.

Bug Fixes

  • Fixed a number of places that were showing excessively accurate numbers.
  • Fixed background destinies when skipping tutorial.
  • Fixed stats given by modded backgrounds.
  • Fixed many many typos.
  • Fixed many more cases of -defense to be vulnerabilty.
  • Fixed many stances that were using dayspring.
  • Fixed grudge plate stacking.
  • Fixed alchemical synthesis mastery names.
  • Fixed mastery tutorial softlock if you are lucky enough to roll max mastery tier.
  • Fixed some techniques not having the flat heal mastery.
  • Fixed stacking of energy resonance.
  • Fixed being able to click through dialogs in the pillar grid.
  • Fixed reflective curse being able to be set more than once.
  • Fixed display of Karmic Reprise mastery.
  • Fixed Shen henda fruit buffs not stacking by giving them each unique names.
  • Fixed seeping corruption not stacking.
  • Fixed Zi Liang being a madlad and patrolling into places he really SHOULDN'T be.
  • Fixed infinite loops in some triggers
  • Fixed culminating destruction stacking.
  • Fixed symbiotic parasite to trigger at the end of the round.
  • Fixed artefacts not appearing in combat results.
  • Fixed thorn shot damage.
  • Fixed being able to create over the max stacks of a buff.
  • Fixed iron clad garden masteries.
  • Fixed crushing undergrowth damage.
  • Fixed stance rules selector breaking with large rules.
  • Fixed forge blademaster icon being blurry.
  • Fixed many typos.
  • Fixed many logical inconsistencies in event dialogues.
  • Fixed Shield Reinforcer tooltip.
  • Fixed unleash arsenal giving double the shards it should.
  • Fixed shop and quest board reset display.
  • Fixed tooltips persisting when they shouldn't

Files

ascend-from-nine-mountains-linux.zip 491 MB
Version 0.6.22 13 days ago
ascend-from-nine-mountains-win.zip 532 MB
Version 0.6.22 13 days ago

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