Version 0.6.22
Ascend from Nine Mountains » Devlog
Changes
- Blossom has been reworked
- More blossom types introduced.
- Blossom now only halve at the END of the round.
- Blossoms now have a max stack count.
- Fragrant blossom now gives blossom boost.
- A new buff 'rot' introduced, gained each time blossoms halve, and can be spent on a variety of new techniques.
- New 'fungal' technique set introduced, that grow slowly but infinitely.
- Seed type techniques now bloom at the start of the next round.
- Fatal Flora now only affects the first blossom type gained after it is itself gained.
- Many techniques deleted, reworked, or moved.
- Rebalanced a lot of items that gave fragrant blossom.
- Quality and Hidden Potential now factor into an items cost.
- Companions now animate attacks during combat.
- Enemies in a horde animate attacks.
- You can now set multiple conditions on a stance rule on either an 'AND' or 'OR' mode.
- Combat results now show damage from DOT's too.
- Reworked custom images to be stored seperate from the save file, reducing file bloat.
- Removed the round limit on auto-battle.
- Training ground leaving is now bound to escape.
- You can now duplicate a stance. Also improved the stances list layout to be more compact.
- Fracturing tiles in the pillar grid now has a better UX.
- Tidao Feng now has animations.
- Changing stances now shows the stance name.
- The progenitor echoes now have 3 rounds of 100% damage reduction.
- You can now right click a technique in the edit stance techniques to edit it.
- Reworked manuals. They now all have some lore, give many more techniques, and contain a full style with rules.
- Rebalance growth rate / yield of fruits vs treasures.
- Added blossom masteries for all blossom types.
- Nerfed the harmonious fountain.
- Improved stance management screen to be better sized.
- Disabled removing the qi vessel once placed.
- Allow editing techniques by right clicking in the stance list.
- Craftskill now has a cap of 250 craft skill per realm. If over this limit, crafting lower realm recipes will not give craft skill.
- On the world map, when travelling the location dialog automatically reopens on completion.
- Improved the auction UI.
- You can now sell items in the auction. Attend multiple auctions to be invited.
- Added new auction abilities that can be found throughout the world.
Balance Changes
- The progenitor echoes are now MUCH harder.
- Gravitational Anomaly is now slightly easier.
- Power debuffs are now limited to a maximum of 90% of your power for each debuff.
- Max barrier is now a softcap. You can exceed it, but you lose half of the excess after each technique. Reduced max barrier significantly to compensate.
- The scaling of most monsters has been heavily reduced. In return, base hp and damage increased.
- Barrier degen now scales up the higher you raise your barrier above the cap, to a limit of 90% degen.
- Barrier now always blocks damage before health. Barrier effectiveness now acts as damage reduction for barrier (at all values), with a falloff for high values of effectiveness (capping at 500% effectiveness).
- Nerfed Life from Decay.
- Nerfed turtle infusion slightly.
- Shadow sickness scaling items now all have a cap on their bonuses.
Bug Fixes
- Fixed a number of places that were showing excessively accurate numbers.
- Fixed background destinies when skipping tutorial.
- Fixed stats given by modded backgrounds.
- Fixed many many typos.
- Fixed many more cases of -defense to be vulnerabilty.
- Fixed many stances that were using dayspring.
- Fixed grudge plate stacking.
- Fixed alchemical synthesis mastery names.
- Fixed mastery tutorial softlock if you are lucky enough to roll max mastery tier.
- Fixed some techniques not having the flat heal mastery.
- Fixed stacking of energy resonance.
- Fixed being able to click through dialogs in the pillar grid.
- Fixed reflective curse being able to be set more than once.
- Fixed display of Karmic Reprise mastery.
- Fixed Shen henda fruit buffs not stacking by giving them each unique names.
- Fixed seeping corruption not stacking.
- Fixed Zi Liang being a madlad and patrolling into places he really SHOULDN'T be.
- Fixed infinite loops in some triggers
- Fixed culminating destruction stacking.
- Fixed symbiotic parasite to trigger at the end of the round.
- Fixed artefacts not appearing in combat results.
- Fixed thorn shot damage.
- Fixed being able to create over the max stacks of a buff.
- Fixed iron clad garden masteries.
- Fixed crushing undergrowth damage.
- Fixed stance rules selector breaking with large rules.
- Fixed forge blademaster icon being blurry.
- Fixed many typos.
- Fixed many logical inconsistencies in event dialogues.
- Fixed Shield Reinforcer tooltip.
- Fixed unleash arsenal giving double the shards it should.
- Fixed shop and quest board reset display.
- Fixed tooltips persisting when they shouldn't
Files
ascend-from-nine-mountains-linux.zip 491 MB
Version 0.6.22 13 days ago
ascend-from-nine-mountains-win.zip 532 MB
Version 0.6.22 13 days ago
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Ascend from Nine Mountains
Battle and craft as a cultivator and ascend through the realms in this xianxia themed rpg game.
| Status | In development |
| Author | lyeeedar |
| Genre | Role Playing, Adventure |
| Tags | Crafting, cultivation, Fantasy, Singleplayer, Solo RPG, Turn-based, Turn-Based Combat, wuxia, xianxia |
| Languages | English |
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