Version 0.6.3 - Crafting Rework


I'm back! Finally ready to go, this release brings with it a major rework to crafting and a whole host of changes beside it.

Features

  • Crafting now only ends when stability reaches 0.
  • Added a new concept, 'max stability', that decreases by 1 each action.
  • Both completion and perfection now roll at the end to see if the craft succeeds.
  • Reworked crafting conditions. You can now see multiple conditions in the future, and they follow a more predictable pattern.
  • Sublime crafting is now a new type of crafting, with new mechanics for each type of recipe. You can unlock this by following the quest from the Forge Spirit.
  • A new stat 'harmony' has been introduced for sublime crafting, that controls how beneficial conditions are.
  • Equipment items can now be crafted with 'quality', with each tier of quality increasing all the item stats by 10%. Quality can only be added when doing sublime crafting.
  • Stack based items gain bonus stacks instead of quality, allowing for far greater returns for an expert crafter.
  • Crafting actions can now be mastered.
  • All reagents have been reworked to be more impactful.
  • Craft skill now has diminishing returns, but provides more crafting loadout slots for each 250 you gain.
  • Instant craft now unlocks after a single craft. It also stores the best perfection result you achieved and uses it when crafting.
  • A lot more cauldron recipes have been added to all realms.
  • Added a lot more crafting actions to a variety of locations.
  • Rebalanced all the existing crafting actions.
  • Removes sublime tiers from recipes that only increased the stacks rewarded.

Changes

  • Replaced the save system to one that should scale better with auto-clickers.
  • You can now ask Pi Lip and Lingxi Gian to stop asking you for things.
  • You can now hold ctrl to instant buy the max of an item.
  • Improved crafting log readability.
  • Tooltips in the crafting screen are now auto-collapsed, but can be expanded by holding ctrl.
  • You can now scroll any list of tabs with the scroll wheel.
  • You can now pin recipes, to make them easier to access.
  • Made item sorting in shops consistent with other locations.
  • The shadow cloak quest has been extended slightly.
  • Sect missions now overlap with the previous realm when breaking through, so you don't have a sudden cut off.
  • Recipe screen start crafting no longer has a keybinding to avoid it clashing with search.
  • Shugou Chasm now offers the option to skip 10 floors at a time.
  • The Shugou Chasm debuff is now harder.
  • Tweaked tutorials to give the player a better new game experience.
  • Added meditate to max qi button.
  • Pillar Fragments are no longer auto-sold.
  • Added wait to next month button to calendar.
  • Consumable pills now show preview of the max consumption.
  • Added an import save button.
  • Made the Fist and Blossom ancestors normal enemies instead of map events, to make the Body Forging experience smoother.
  • Tweaked icons for PC soil conditions.
  • Reagants are now their own item type.
  • Made dissolving concoction cheaper to craft.
  • The victory dialog now shows the combat title.
  • Eon Glass now sells for more.
  • Renamed None techniques to Neutral techniques.
  • Buffed the relic keys to only drop Tier V and VI items.
  • Allowed delivering more inheritance shards to get multiple keys.
  • Increased Burning Blood drop rate.
  • Separated Item Effectiveness from Toxicity in the stats screen.

Balance Changes

  • Spinning Kick now only stacks up to 8 times.
  • Dual/Origin techniques now use the maximum affinity of their constituent parts, instead of the average.
  • Neutral techniques now scale with the player realm, keeping them relevant as the game progresses. Nerfed their base values to take this new scaling into account.
  • All buffs no longer scale off affinity, removing the exponential power they were giving.
  • Make enemies in higher realms slightly harder.
  • Buffed defense enchantments.
  • Chance buff masteries now scale over 100%, giving a chance for two stacks.
  • Buffed Armoury Core.
  • Reworked the Pattern Loom Nexus.
  • Made legacy defense buffs to all scale off power.

Bug Fixes

  • Fixed condition for entering the Founders Trial.
  • Fixed reinforcement talisman recipe.
  • Fixed two pillar shard types vanishing from the inventory after acquiring.
  • Fixed formation parts not scaling off artefact power.
  • Fixed time passing even when choosing to delay doing a crafting hall mission.
  • Fixed a LOT of typos.
  • Fixed Storm Surge to actually scale off power.
  • Fixed compressed plate to not send you into negative power.
  • Fixed bug where new game techniques tutorial would auto-select the wrong tab filter.
  • Fixed Serrated Transmutation misleading the player into thinking that you can have more stacks of it.
  • Fixed Retreating Flash buff to work.
  • Fixed Shadow Sacrifice healing mastery to have the correct scale.
  • Fixed wrapping of mystical region curses and rewards.
  • Fixed double advance bug in events that give items.
  • Fixed Dragon Infusion power mastery.
  • Fixed Droplets being constantly reset to max.
  • Fixed opener and finisher techniques placing themselves into the wrong slots.
  • Fixed crash in beast wave crafting branch.
  • Fixed gentle stabilize not being dropped at the end of the Fairy quest in PC.
  • Fixed Seek Danger finding enemies that haven't been unlocked yet.
  • Fixed breaking through on legacy characters setting certain stats to NaN.
  • Fixed reputation of the Sect Branch in Shen Henda.
  • Fixed the player being considered injured when they shouldn't be.
  • Fixed concentrate force scaling off the wrong stat.
  • Fixed the weak mastery filter to work with tier VI masteries.

Files

ascend-from-nine-mountains-linux.zip 443 MB
Version 0.6.3 62 days ago
ascend-from-nine-mountains-win.zip 473 MB
Version 0.6.3 62 days ago

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Comments

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Not sure if anyone has noticed this but , the qi bar is broken when i was in qi condensation stage , i didnt have to get a full bar to breakthrough but only needed 9k instead of 50k . Another issue is that this game is too easy ... like its not that challenging anymore so is like can you add like a difficulty system where players choose whether they want an easy playthrough(Favoured by the heavens. this could be what you call the level) a normal one(A mortals regular life) , a hard life (Unfavoured by the heavens) and an Ultra difficult (Cursed by the heavens or something

Difficulty levels is something on the list to be made for when all the realms are completed. So its already planned

Finally, also what happened to the previous version , like there was a version of this as 6.3 a while back , i still have the file.

That was the beta branch, which has been unlisted